3D, AI, Digital, Traditional. Warning:NSFW content
Joined on 11/27/21
Posted by ACRINC17 - 9 hours ago
Looks okay, I think.
Posted by ACRINC17 - 2 days ago
Maybe more polygons are needed
Posted by ACRINC17 - 4 days ago
I created a new mesh that follows the curve of the muscles
Posted by ACRINC17 - 5 days ago
for optimizations I created a lowpoly model
I used the Multires modifier for the tests
I might use it to change poses in sculpting.
Posted by ACRINC17 - 7 days ago
now I exported the muscle sculpt
I had to simplify it for blender
Posted by ACRINC17 - 8 days ago
Just a test of a script for converting morphs from daz to zbrush in blender
And studying different body types for the future
Posted by ACRINC17 - 10 days ago
I added more relief to the muscles
Posted by ACRINC17 - 12 days ago
I pulled the muscles on the mesh of the daz, activated all the muscles on the face, and drew where the skeleton's ribs should be.
Posted by ACRINC17 - 2 weeks ago
While studying zbrush I learned about a program called daz and started using it to understand the facial muscles.
I tried to repeat the structure of muscles from simple figures